Making breakfast in one scene, the strips of bacon sat upright on their sides in a weird way rather than laying flat in the pan. Physics and production values, in general, did not feel very polished in Groundhog Day: Like Father Like Son. In general, I found the control of the disembodied hands to be very wonky and even glitchy at times, which made minigames and puzzle challenges very tedious. This could sometimes make puzzles very frustrating as I needlessly fiddled for the right angle to grab, or I went very slowly to make sure I had just the item I intended. Squeezing on the Move Controller’s trigger closes your hand, but in Groundhog Day: Like Father Like Son the detection system is very finicky and imprecise, so I found that I often grabbed the wrong item. Groundhog Day: Like Father Like Son being a VR game, you grab and manipulate objects using a pair of disembodied hands – a common VR method. All of that is great the problem is that Groundhog Day: Like Father Like Son’s clumsy mechanics and generally unfinished feel often dampened the fun.įirstly, there’s the control mechanics. The basis on a classic movie, the focus around a single small town – even an eerily-similar back-alley spray painting scene - all make this game feel almost like an homage to that particular game as much as the Groundhog Day movie. In fact, I found Groundhog Day: Like Father Like Son to be very reminiscent of older Telltale titles, especially their Back to the Future game from 2010. It’s also cool that the narrative branches according to your dialogue choices, much like a Telltale game does.
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